hey theres its me again idk if you remember but this is my 2nd comment and im just here some recommendations abt the game
1.unequip all armor(as in getting naked)
2.self masturbate button(just like what it says Annika fiddles with herself it would also be cool if theres an item that helps Annika fiddle with herself like some sort of vibrator etc)
3.lust meter(whenever Annika gets r4ped the meter goes up and when it goes up she lies on the ground lying like she gets stunned there but the lust meter can manually get full with number 2 the masturbation so you dont have to worry about getting stunned while fighting enemies just like from the game "Syahata's bad day")
4.teleport system maybe?
5.side quest maybe?
Thats all thanks so much for reading, ill be waiting for more updates
The controls are non-standard. The normal controls in 2D Japanese games are arrows to move, Z for jump, X for action, C for special. What you have, WASD + Space + QE + PL, is too much, and confusing. You could also had gamepad controls as well.
The battles are cumbersome. A better system would be block and attack, or dash and attack, rather than attack at the right moment and spot and maybe you don't get hit. As it is, it's frustrating, rather than fun.
The animations could be improved. The characters fill a bit like stickers, they don't move organically. Maybe check the 12 principles of animation by Disney. It's an old book but all good cartoon animators follow those principles, including Japanese anime artists. However this is low priority, in my opinion. I like the aesthetics, it has its charm.
The H animations need to be improved. This is the hardest to get right, but also the least important.
Please don't take this as harsh criticism, these are potential suggestions, if you want and can do. I honestly think these would improve the game a lot, but you do what you can, not what you want.
(¯▿¯) sorry I couldn't add the new bindings for the linux version in the latest patch due to some unexpected compilation errors. (only updated it for windows)
about the animations, the H ones had a completely different timing when I made them in aseprite , turns out I messed up the implementation in the unity animator, and the timing got ruined ..... about the sprites, I guess you mean the npcs right? didn't put too much work in their animations.. they'll be playable characters in the future so they'll get a good treatment don't worry.
About the fights I made the parry too op if you spam it and combine it with the dash but many people missed out on that, maybe I'll add a longer tutorial, but yeah fights in general need to be reworked...
( ´ ▽ )/ anyways glad you enjoyed some parts of the demo, I'll try to fix as much as I can next update
Ok I'll check he new bindings in Windows. I'm glad that you made a Linux version. Usually Unity games never have a Linux port and rely on wine.
What I meant by animations it's classic hand drawn, like what studio Ghibli and Disney do, vs traditional retro pixel style, like what you have and MSDOS games like Commander Keen. Something like Arms Bless 2 by Cinderalle Castle is the style you have, but Dark Hunter Kuro by Pierock Games is what you should aim for, or maybe Eris Dysnomia by Above the Damage, which is somewhat easier. This is difficult to do and more of a long term plan so I wouldn't worry too much. I'm picky for sure in these things. Having a good gameplay, with simple controls is a lot more important. Arms Bless 2 graphics aren't impressive, but it has an excellent gameplay, which is a lot more important. Interestingly Arms Bless 2 also has a complex key setup, with lots of special powers, but somehow it ends up working.
I like this game for sure, it's just that I see a lot of game developers that don't fix important issues and then end up losing momentum and general interest and this is one of the games I'd like to see that not happen. That and maybe I should start making my own games.
Sorry you couldn't play, seems like it only works on about 80% of mac devices for an unknown reason, I'll try to have a webgl version for the next update
Very nice gameplay so far! Two things for feedback: When using a taller aspect ratio screen, like 16:10, some stuff is cut of to the left and right. When disabling full screen it looks fine. (With borders at the top and bottom I'd recommend to remap the buttons a bit, like bringing them together, F for light hit, E for interacting/speaking, and R for health items. Otherwise it's a bit difficult to play one handed :P
I just made an account and this is my first comment and im here to say that ill be waiting for more updates in the near future also i cant wait for more scenes because i really like this type of game. Anyways thats all i have to say, great game im looking forward for more contents
this game is actually really good! the controls on android are still memorizable but everything else is okay.
i do have some recommendations,
1.) there should be a "surrender" button (idea from marck 20) where the enemy can just fuck her and not damage her anyway
but heres something i thought of: while annika is still a virgin, and then gets fucked by one of the enemies, she should get damaged but only a small amount cuz losing your virginity does hurt (probably cuz I'm a man)
2.) maybe more enemies when?
3.) there should be a save button on the pause/settings/something screen
4.) add some armor and some potions?
for the armor, just clothing
for example: removed skirt -10 armor points, and +5 speed points or something like that
for the potions, add an attack potion, defense, speed, and some more, but the one that takes the spotlight is: virginity removal potion, which removes annika's virginity without damaging her and multiplied points to the attributes (once again, attack, defense, etc.) by 2 times but make it a bit rare (20% chance of annika getting it)
hey, thanks for the feedback!, the skirt idea is actually is good, but I have not decided if certain gear will only be removable only by being broken/ragged or directly from the inventory, the surrendering mechanic will be tied to certain stats (corruption) it will make you easier to escape.. or even impossible in certain cases... (˙▿˙)
yep, I forgot to patch that wall after removing some hidden rooms that weren't finished (look in the same place next update, if it's not fully reworked oc)
another bug is that the semen doesnt save (sometimes she have 6.3 ml then she get raped again and now she have 5.2) by the way, whats the point of the semen? it have some rol in the game?
omg man this game has potential, one bug is that when u climbing u can climb the walk with only one wall if u press "d" like if u can fly when u climbing a wall pressing "d" or ">" it has potential is a pity that doesnt have too much animation but is a first demo so am here at time hehehe it would be better with monster or bugs (insects) like blood fly that u can put eggs or a surrender button but the game is so good man keep it up
Yes, as you mentioned there are some major bugs, the counter bug is related with the save file created when you talk with Pudica (the bandaged girl), sometimes it even goes in the negatives. it should be fixed for the next update.
pregnancy mechanic is also being tested right now! I still have to figure out how make it carry an impact in interactions with other characters (like reacting to the belly) / besides gameplay.
thanks for playing the demo btw! I'm glad to see you liked it
One thing that the game could really benefit from is some sort of "surrender" mechanic, something like a button for the enemy to catch the character without harming him, so we can let them fuck the girl as many times as we want without ending up killing us the first or second time they catch us.
The game is great for the first demo, A warning about a bug that exists and it is that sometimes when the enemy releases me after catching me, the character goes to one side all the time without stopping and even after pressing the button to go to the other side, it continues going to the other, it is annoying when that happens.
(><;) oh yeah , and you haven't seen the worst version of that bug (perpetual dash state), it's related to the state machine, I have been able to reduce but still happens from time to time.
I freaking loved this demo, it has a lot of potential, there are some really good H games that you can take some inspiration too , like Syahata's Bad Day
Downloaded on android, opened it up, can't get back a wall within like a minute of gameplay. As soon as i see the enemy that activates the hostile npc info window, the girder looking vertical line is impassable and i can't see a way around?
Edit: omg I am an idiot, wall jump. Bit finicky on mobile, but can't believe it took me so long to realise
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Holy moly, is this game Inspired by sayhata bad day?! Because I can bet my soul, it is! Let this person cook
pst: -"please add anal x-ray in menu as well, just for future"
pst pst: -"and don't make to many large rooms, they ruined so many good games🥲"
Lol, we are on the same page with syahata's bad day part
Great game, great job bro. This has a ton of potential.
Also, excellent that you made this game possible to play on all devices, few do it, thanks for it.
You could add a joystick option as well since left and right buttons aren't comfortable for everyone.
Good luck, bro.
When the new update is coming
Nice game and works well on linux
Great game I played the demo a lot it's fun can't wait for full version
love the game and its post apocalyptic atmosphere, please do your best for the android version🫂
hey theres its me again idk if you remember but this is my 2nd comment and im just here some recommendations abt the game
1.unequip all armor(as in getting naked)
2.self masturbate button(just like what it says Annika fiddles with herself it would also be cool if theres an item that helps Annika fiddle with herself like some sort of vibrator etc)
3.lust meter(whenever Annika gets r4ped the meter goes up and when it goes up she lies on the ground lying like she gets stunned there but the lust meter can manually get full with number 2 the masturbation so you dont have to worry about getting stunned while fighting enemies just like from the game "Syahata's bad day")
4.teleport system maybe?
5.side quest maybe?
Thats all thanks so much for reading, ill be waiting for more updates
I see the mobile problem is repeatedly hitting you at the knees.
I PLAYED THIS GAME AND I SAW A BOOB, TERRIBLE DO NOT PLAY
ヾ(><)シ boobs? what is that? sounds scary
Ola una pregunta cómo hago para qUe la cabinas del asesor no explote
what's boob?
Don't look up
Is yhe android version really just 1 enemy type or an i missing something?
(¯︶¯) hi, the android and pc versions are the same, it's a demo so there's only one enemy at the moment!
thanks for playing
Peak game, I'll be waiting eagerly for the continuation!
( ̄ω ̄) thank you! I'll do my best
Next version when?
sooon just wait
Let me cook
I think your grill is having a little issues there man
let the fire high man this is too much time i love the game we want more 😢
(ノ_ヽ) sorry I've been a little saturated with work. but I'll finish it soon!
Dont forget to rest man
Add bad consequencies for semen inside
Just like the more there is the more bad effects you have or something
Yes, it would be intersting
Finally a game made with enthusiasm with a port to mobile you have my support
(。。 ) the mobile port was made with blood and tears.... but it's still pretty bad... thanks...
Does the sex scene will have sounds? Also maybe you could make the 'game over' scene animated where the girl got taken from behind. Overall good game
some simple sounds... not voice acting atm... thanks...
man i love skeleton sword if i found out the skeleton sword well desepear from us inventory ill be sad
it's actually a sword intended to be dropped from certain enemy, so it'll stay don't worry
Played the Linux demo and it has potential:
What I suggest:
Please don't take this as harsh criticism, these are potential suggestions, if you want and can do. I honestly think these would improve the game a lot, but you do what you can, not what you want.
In any case, I'll keep an eye on this one.
(¯▿¯) sorry I couldn't add the new bindings for the linux version in the latest patch due to some unexpected compilation errors. (only updated it for windows)
about the animations, the H ones had a completely different timing when I made them in aseprite , turns out I messed up the implementation in the unity animator, and the timing got ruined ..... about the sprites, I guess you mean the npcs right? didn't put too much work in their animations.. they'll be playable characters in the future so they'll get a good treatment don't worry.
About the fights I made the parry too op if you spam it and combine it with the dash but many people missed out on that, maybe I'll add a longer tutorial, but yeah fights in general need to be reworked...
( ´ ▽ )/ anyways glad you enjoyed some parts of the demo, I'll try to fix as much as I can next update
Ok I'll check he new bindings in Windows. I'm glad that you made a Linux version. Usually Unity games never have a Linux port and rely on wine.
What I meant by animations it's classic hand drawn, like what studio Ghibli and Disney do, vs traditional retro pixel style, like what you have and MSDOS games like Commander Keen. Something like Arms Bless 2 by Cinderalle Castle is the style you have, but Dark Hunter Kuro by Pierock Games is what you should aim for, or maybe Eris Dysnomia by Above the Damage, which is somewhat easier. This is difficult to do and more of a long term plan so I wouldn't worry too much. I'm picky for sure in these things. Having a good gameplay, with simple controls is a lot more important. Arms Bless 2 graphics aren't impressive, but it has an excellent gameplay, which is a lot more important. Interestingly Arms Bless 2 also has a complex key setup, with lots of special powers, but somehow it ends up working.
I like this game for sure, it's just that I see a lot of game developers that don't fix important issues and then end up losing momentum and general interest and this is one of the games I'd like to see that not happen. That and maybe I should start making my own games.
yes, you could say I'm an amateur with regards to animation... I'll get better with time don't worry, I'll try Arms Bless 2 like you said
thanks for the feedback (- ,-)
whenever I try to open the Mac version it just says it can't be opened. Am I doing something wrong? Game looks great.
Sorry you couldn't play, seems like it only works on about 80% of mac devices for an unknown reason, I'll try to have a webgl version for the next update
aw damn that sucks but no problem ik Mac is really annoying to work with. can't wait for the web version tho
( _ _ ) sorry to disappoint you, thanks for your understanding.
That game is so fucking good!! But you have to upgrade the control on the android version
( _ _ ) yes, the main issue is that the buttons are overwriting each other. This will be fixed in the next major update
thanks for playing!
OMG I'm loving the game, I'll become a Patreon fr, keep on the good work!!!
(¯▿¯) thanks! I will
When next update I wanna see what's behind that door😭
( ̄▽ ̄) let's say they're sealed for a reason
Will I no longer explode when opening the door soon
Very nice gameplay so far!
Two things for feedback:
When using a taller aspect ratio screen, like 16:10, some stuff is cut of to the left and right. When disabling full screen it looks fine. (With borders at the top and bottom
I'd recommend to remap the buttons a bit, like bringing them together, F for light hit, E for interacting/speaking, and R for health items. Otherwise it's a bit difficult to play one handed :P
hey! linux or mac right? I recently updated the bindings for the win version, but I couldn't test the new mac and linux builds... sorry
next update I'll make sure it's all reworked for all platforms, thanks for playing!
Ah yeah, linux ^^
Thanks a lot for offering a native build though!
I just made an account and this is my first comment and im here to say that ill be waiting for more updates in the near future also i cant wait for more scenes because i really like this type of game. Anyways thats all i have to say, great game im looking forward for more contents
same
(´・ᴗ・ ) funny name you have there, glad to see you liked my work!
I found it very cool, simply perfect even though it was a demo, I didn't find many bugs which is surprising.
ヽ( ̄ω ̄) you see... the strong bugs are difficult to get but they break the game completely
thanks for giving it a try!
this game is actually really good! the controls on android are still memorizable but everything else is okay.
i do have some recommendations,
1.) there should be a "surrender" button (idea from marck 20) where the enemy can just fuck her and not damage her anyway
but heres something i thought of: while annika is still a virgin, and then gets fucked by one of the enemies, she should get damaged but only a small amount cuz losing your virginity does hurt (probably cuz I'm a man)
2.) maybe more enemies when?
3.) there should be a save button on the pause/settings/something screen
4.) add some armor and some potions?
for the armor, just clothing
for example: removed skirt -10 armor points, and +5 speed points or something like that
for the potions, add an attack potion, defense, speed, and some more, but the one that takes the spotlight is: virginity removal potion, which removes annika's virginity without damaging her and multiplied points to the attributes (once again, attack, defense, etc.) by 2 times but make it a bit rare (20% chance of annika getting it)
5.) lastly, removable clothes/armor
and if you're seeing this,
love you (not in a gay way) and good work!
hey, thanks for the feedback!, the skirt idea is actually is good, but I have not decided if certain gear will only be removable only by being broken/ragged or directly from the inventory, the surrendering mechanic will be tied to certain stats (corruption) it will make you easier to escape.. or even impossible in certain cases... (˙▿˙)
(≧◡≦) and love you too! (yes in that way..)
So..i found the game over screen while exploring the place. It just above the wall. Btw great game :)
yep, I forgot to patch that wall after removing some hidden rooms that weren't finished (look in the same place next update, if it's not fully reworked oc)
(o^ ^o) thanks for playing!
when i continue the game the semen is not saved and put the hero like a virgin again
when her state says "hurt as fuck" sometime she shows the smile image thats a bug
another bug is that the semen doesnt save (sometimes she have 6.3 ml then she get raped again and now she have 5.2) by the way, whats the point of the semen? it have some rol in the game?
omg man this game has potential, one bug is that when u climbing u can climb the walk with only one wall if u press "d" like if u can fly when u climbing a wall pressing "d" or ">" it has potential is a pity that doesnt have too much animation but is a first demo so am here at time hehehe it would be better with monster or bugs (insects) like blood fly that u can put eggs or a surrender button but the game is so good man keep it up
Yes, as you mentioned there are some major bugs, the counter bug is related with the save file created when you talk with Pudica (the bandaged girl), sometimes it even goes in the negatives. it should be fixed for the next update.
pregnancy mechanic is also being tested right now! I still have to figure out how make it carry an impact in interactions with other characters (like reacting to the belly) / besides gameplay.
thanks for playing the demo btw! I'm glad to see you liked it
什么时候会更新
( ̄ω ̄) I'm still deciding how much content to include next update, so I don't have a date sorry
One thing that the game could really benefit from is some sort of "surrender" mechanic, something like a button for the enemy to catch the character without harming him, so we can let them fuck the girl as many times as we want without ending up killing us the first or second time they catch us.
(⁰▿⁰) it's actually going to be tied to stats, Annika may give up faster even if you don't want to..
The game is great for the first demo, A warning about a bug that exists and it is that sometimes when the enemy releases me after catching me, the character goes to one side all the time without stopping and even after pressing the button to go to the other side, it continues going to the other, it is annoying when that happens.
(><;) oh yeah , and you haven't seen the worst version of that bug (perpetual dash state), it's related to the state machine, I have been able to reduce but still happens from time to time.
thanks for playing the demo!
Thanks for demo this great i have some fun with demo and the game have hidden weapon and equipment explore and receive all
The game is cool, but it's a pity that it's short.
I freaking loved this demo, it has a lot of potential, there are some really good H games that you can take some inspiration too , like Syahata's Bad Day
I love where your going with the combat, and the story! Cant wait to see more.
Aight dang this looks like It has potential, I'll keep an eye on your work, but so far it seems to have all the good stuff!
Good Job ! Thats a great Start. I like the atmosphere, the rpg part and the semen countdown.
Now, it needs improvment. Everything is too rigid. I think the dash going too far and too fast. Just a escape roll could be better
The parry doenst look like parry. Maybe add Slowmotion into it.
The jump needs more animation frame.
Ill definitely look on your future updates, its Great. Good luck !
Can't tell if I'm being an idiot, but,
Downloaded on android, opened it up, can't get back a wall within like a minute of gameplay. As soon as i see the enemy that activates the hostile npc info window, the girder looking vertical line is impassable and i can't see a way around?
Edit: omg I am an idiot, wall jump. Bit finicky on mobile, but can't believe it took me so long to realise
(¯▿¯) haha no worries, I have to rework the jump anyways make it more dynamic, right now is a bit rigid